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Chapter 11

Chapter 1, Tomorrow, and Tomorrow, and Tomorrow

1

No one was entirely sure who had come up with the name Unfair Games, though all three of them, at various times, took credit. They started to reminisce about how it all began. Marx thought he’d named it after a line he liked from The Tempest: “Yes, for a score of kingdoms, you should wrangle, and I would call it fair play.” Sadie didn't think this made any sense—“fair” was not “unfair”; “play” was not “games.” She was sure Unfair Games derived from the fact that “It’s unfair” had been the unofficial mantra of her childhood. Her mother had threatened to deduct a quarter from her allowance each time the phrase was uttered. Sam, for his part, was certain that he had named Unfair Games: when he had woken up in the hospital with that broken ankle, he could remember thinking that the best thing about games is that they could be fairer than life. A good game, like Ichigo, was hard, but fair. The “unfair game” was life itself. He swore he’d written the name on a sheet of paper by his bedside, but no one would ever locate this sheet of paper. And where credit was concerned, Sam’s stories were often apocryphal, or at the very least, reverse engineered.

I added some minor changes to the content to improve readability, such as rephrasing a sentence or two for better clarity, but maintained the original structure and text.

Tomorrow, and Tomorrow, and Tomorrow

Tomorrow, and Tomorrow, and Tomorrow

Score 9.5
Status: Completed Type: Author: Gabrielle Zevin Released: 2023 Native Language:
Drama
Tomorrow, and Tomorrow, and Tomorrow is a sweeping, emotionally rich novel about friendship, creativity, and the art of making video games. It follows Sam and Sadie, two childhood friends who reconnect in college and collaborate on building a groundbreaking indie video game.